![xcom enemy within research tree xcom enemy within research tree](https://images.squarespace-cdn.com/content/v1/56d725b88a65e2c48c079abf/1587600689466-41DTDQTF311DN4WWVDU9/gm-33168016-fa9b-4e25-a364-7d2e544dc2e0-chimera-squad.jpg)
cover your satellites with at least one interceptor per continent, eventually 2 and try to keep them upgraded from time to time as money allows, a shot down UFO will pay for a good chunk of that anyway.secondly instead of spreading them around try to completely cover specific continents first, not only do you get the bonus but satellites also prevent abduction missions in the country they are over, so if a whole continent is covered then no abduction missions will occur on that continent and panic wont rise, where as if you leave a country open on a continent it can get an abduction mission and raise the panic of other countries on the same continent into the red even if they have satellites already and you won't be able to drop it.always be building satellites in advance is a common rule of thumb, but there is more nuance if you want to go there, for example it pays to create satellites in advance and launch then just before the monthly report (they have a deploy time so beware), that way you can save countries if some unexpected panic occurs and raises too high, and launching them early in the month does nothing for you,.as you get into higher ranked soldiers that start shooting good and have useful abilities with better guns you can start transitioning into equipping scopes and leaving the demolition duties of grenades and rockets to your heavies.grenades are king in the early game, they are guaranteed damage and strip cover even if they don't kill (on commander and above aliens have more hp) so that you can do follow up shots with way more accuracy and crit, a few lost alien corpses occasionally is better then a few lost soldiers.There are some more options in the endgame but I won't spoil. For armor just get the standard overall tier upgrades like carapace armor. Nano scale vests are kind of a waste of money, there is always a better option to equip be it a grenade or a scope. Money is always going to be tight in the early game no matter what you do, if it's not tight that just means you aren't spending it fast enough :P It’s also a highly RNG based game so any increase to your performance is significant over time. Don’t be concerned with how much somehing does because few things do too little to be useful if that’s what you want to do. The scope only gives you a 10% higher chance to hit, but A) that’s actually a lot and B) it stacks with the skill of the unit and the quality of the weapon. Small differences aren’t so small in XCOM. Make every move like it was a move to contact. Do the same moving in combat, especially when you have no contacts. Build it in a position where you can later gain adjacency with another nexus. Focus on getting a continent locked down so you can get the bonus. When you build a nexus, make sure you have satellites ready when it finishes so you can launch them, and make sure you have interceptors ready for those satellites. Don’t build buildings in your base or go into combat or construct a sat nexus without a plan on what it accomplishes for you and how it will do so and what you will do if it all goes wrong. Do this occasionally to make sure you can maximize your finances.
#XCOM ENEMY WITHIN RESEARCH TREE FREE#
You can see what items are free to sell off in the grey market. Research the actual armor, it goes in the armor slot not the item slot.
![xcom enemy within research tree xcom enemy within research tree](https://img.youtube.com/vi/WCL1JMCoPHU/0.jpg)
Research better weapons and invest in them for your team, they give a huge boost to their ability to hit and deal damage. I tend to focus on higher chances to hit an enemy on my turn as it removes some of the randomness and allows me to control the battlefield a bit. Well trained units with plasma weapons and a scope have crazy high hit chances and it’s hugely useful. Probably not super viable long term but, you can get two attacks per turn for your whole squad, they all can shoot rockets which are way more useful than grenades, and you’ll dish out so much punishment you won’t have wounds that need healing!Īs for advice, ignore frag grenades: use scopes instead, they will always be helpful on any mission and even one hit especially later on is going to as effective or more effective than most grenade throws (usually used as a last ditch effort because of poor positioning ).